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====== Cyberpunk ====== | ====== Cyberpunk ====== | ||
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+ | ===== Cyberpunk: Evolution, Impact, and Legacy ===== | ||
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+ | Cyberpunk, emerging predominantly in the 1980s and 1990s, stands as a multifaceted genre spanning literature, films, music, and video games (See [[: | ||
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+ | ==== Origins and Aesthetic Contrasts ==== | ||
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+ | Cyberpunk originated as a literary genre before permeating various other artistic mediums, serving as a stark contrast to the prevailing aesthetics of the 1990s. The latter often portrayed a façade of global unity, characterized by a semblance of cultural diversity and a return to nature and innocence. Cyberpunk, with its raw and more authentic representation, | ||
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+ | ==== Philosophical Contributions and Interdisciplinary Synthesis ==== | ||
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+ | Prominent philosophers like Jean Baudrillard and Donna Haraway significantly influenced the genre, exploring themes around post-modernity and the intersections of humanity, nature, and technology. The genre played a pivotal role in blurring the boundaries between cultural theory and science fiction and interdisciplinary academic disciplines. It encouraged the exploration of the evolutionary contingency of humanity, positioning itself as a significant component of post-human and cyber feminist thought, contemplating the concept of the ‘cyborg’ and the intertwining of the organic and the mechanic. | ||
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+ | ==== Societal Critique and Political Narratives ==== | ||
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+ | Cyberpunk is inherently political and critical, depicting worlds where multinational corporations wield overpowering influence and individuals are commodified. The genre harbors characters who, being socially marginalized, | ||
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+ | ==== Demise and Contemporary Manifestations ==== | ||
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+ | Despite its transformative ethos and revolutionary narratives, Cyberpunk experienced a decline, with its themes now often appearing as nostalgic artifacts rather than revolutionary ideologies. Contemporary manifestations of the genre typically leverage its aesthetic without forwarding its revolutionary narratives and transformative visions. The decline of Cyberpunk symbolizes a broader cultural and artistic struggle to formulate and propagate transformative and revolutionary visions in the current socio-political and economic context dominated by capitalistic structures. | ||
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+ | ==== Legacy and Hope for the Future ==== | ||
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+ | The Cyberpunk genre, with its emphasis on revolutionary narratives and transformative visions, left a profound impact on various artistic and academic disciplines, | ||
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+ | ===== Various definitions ===== | ||
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+ | [[https:// | ||
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+ | [[https:// | ||
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+ | Cyberpunk is where science and technology meets society | ||
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+ | What exactly is cyberpunk? The question seems to be continuously resurrected in cyberpunk communities without ever coming to a conclusion as to a definition. What is the point of this topic then? While it is true that cyberpunk may mean different things to different people, there certainly is a common thread. That then is what we're after. | ||
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+ | Cyberpunk is “low life, high tech” | ||
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+ | The very word cyberpunk is itself a portmanteau of cybernetics, | ||
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+ | ---- | ||
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+ | [[https:// | ||
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+ | Trying to define Cyberpunk is a difficult task. In short, however, Cyberpunk refers to both a culture and a genre. | ||
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+ | Cyberpunk is a sub-genre of science fiction that features advanced science and technology in an urban, dystopian future. On one side you have powerful mega-corporations and private security forces, and on the other you have the dark and gritty underworld of illegal trade, gangs, drugs, and vice. In between all of this is politics, corruption, and social upheaval. | ||
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+ | “High tech. Low life.” | ||
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+ | Cyberpunk is also a culture with attitude and a distinct style. Anti-authoritarian, | ||
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+ | ---- | ||
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+ | [[https:// | ||
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+ | Cyberpunk is a subgenre of science fiction that's "high tech and low life." The genre generally focuses on the conflict between hackers and corrupt governments and megacorporations, | ||
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+ | Originally gaining popularity in the late 20th century, cyberpunk has stood the test of time, as our present-day world starts to move more and more in the direction of the fictional worlds in the aforementioned Neuromancer and Ridley Scott' | ||
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+ | A comment from Thomas Eicher, about defining cyberpunk: | ||
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+ | " | ||
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+ | [[http:// | ||
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+ | There are competing claims about the origins of the term " | ||
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+ | " | ||
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+ | "For the cyberpunks, by stark contrast, technology is visceral. It is not the bottled genie of remote Big Science boffins; it is pervasive, utterly intimate. Not outside us, but next to us. Under our skin; often, inside our minds. | ||
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+ | " | ||
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+ | [[http:// | ||
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+ | The people who populate the dark urban sprawl cities of the future, who are caught in the cogs of an immense world machine, follow trends and fashion as if their lives depend on it because there lives often do. Cyberpunk writers are fascinated by popculture as a skill, not just popular culture as a topic of academic interest, "In pop culture, practice comes first; theory follows limping in its tracks," | ||
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+ | "The Minimono crowd wore their hair long, fanned out between the shoulders and narrowing to a point at the crown of the head, and straight, absolutely straight, stiff, so from the back each head had a black or gray or red or white tepee-shape. Those, in monochrome, were the only acceptable colors. Flat tones and no streaks. Their clothes were stylistic extensions of their hairstyles. Minimono was a reaction to Flare. And to the chaos of the war, and the war economy. The Flare style was going, dying." | ||
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+ | These fleeting fashions also reflect the immediacy of life in these stories because fashions come and go as quickly as the people. | ||
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+ | [[https:// | ||
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+ | Lawrence Person has attempted to define the content and ethos of the cyberpunk literary movement stating: | ||
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+ | Classic cyberpunk characters were marginalized, | ||
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+ | —- Lawrence Person | ||
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+ | Cyberpunk plots often center on conflict among artificial intelligences, | ||