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cyberpunk [2023/09/22 17:54] – demiurge | cyberpunk [2023/09/25 20:33] (current) – [Cyberpunk: Evolution, Impact, and Legacy] demiurge | ||
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====== Cyberpunk ====== | ====== Cyberpunk ====== | ||
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+ | ===== Cyberpunk: Evolution, Impact, and Legacy ===== | ||
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+ | Cyberpunk, emerging predominantly in the 1980s and 1990s, stands as a multifaceted genre spanning literature, films, music, and video games (See [[: | ||
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+ | ==== Origins and Aesthetic Contrasts ==== | ||
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+ | Cyberpunk originated as a literary genre before permeating various other artistic mediums, serving as a stark contrast to the prevailing aesthetics of the 1990s. The latter often portrayed a façade of global unity, characterized by a semblance of cultural diversity and a return to nature and innocence. Cyberpunk, with its raw and more authentic representation, | ||
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+ | ==== Philosophical Contributions and Interdisciplinary Synthesis ==== | ||
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+ | Prominent philosophers like Jean Baudrillard and Donna Haraway significantly influenced the genre, exploring themes around post-modernity and the intersections of humanity, nature, and technology. The genre played a pivotal role in blurring the boundaries between cultural theory and science fiction and interdisciplinary academic disciplines. It encouraged the exploration of the evolutionary contingency of humanity, positioning itself as a significant component of post-human and cyber feminist thought, contemplating the concept of the ‘cyborg’ and the intertwining of the organic and the mechanic. | ||
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+ | ==== Societal Critique and Political Narratives ==== | ||
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+ | Cyberpunk is inherently political and critical, depicting worlds where multinational corporations wield overpowering influence and individuals are commodified. The genre harbors characters who, being socially marginalized, | ||
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+ | ==== Demise and Contemporary Manifestations ==== | ||
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+ | Despite its transformative ethos and revolutionary narratives, Cyberpunk experienced a decline, with its themes now often appearing as nostalgic artifacts rather than revolutionary ideologies. Contemporary manifestations of the genre typically leverage its aesthetic without forwarding its revolutionary narratives and transformative visions. The decline of Cyberpunk symbolizes a broader cultural and artistic struggle to formulate and propagate transformative and revolutionary visions in the current socio-political and economic context dominated by capitalistic structures. | ||
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+ | ==== Legacy and Hope for the Future ==== | ||
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+ | The Cyberpunk genre, with its emphasis on revolutionary narratives and transformative visions, left a profound impact on various artistic and academic disciplines, | ||
===== Various definitions ===== | ===== Various definitions ===== | ||
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Cyberpunk is where science and technology meets society | Cyberpunk is where science and technology meets society | ||
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Trying to define Cyberpunk is a difficult task. In short, however, Cyberpunk refers to both a culture and a genre. | Trying to define Cyberpunk is a difficult task. In short, however, Cyberpunk refers to both a culture and a genre. | ||
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Cyberpunk is a subgenre of science fiction that's "high tech and low life." The genre generally focuses on the conflict between hackers and corrupt governments and megacorporations, | Cyberpunk is a subgenre of science fiction that's "high tech and low life." The genre generally focuses on the conflict between hackers and corrupt governments and megacorporations, | ||
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A comment from Thomas Eicher, about defining cyberpunk: | A comment from Thomas Eicher, about defining cyberpunk: | ||
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There are competing claims about the origins of the term " | There are competing claims about the origins of the term " | ||
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The people who populate the dark urban sprawl cities of the future, who are caught in the cogs of an immense world machine, follow trends and fashion as if their lives depend on it because there lives often do. Cyberpunk writers are fascinated by popculture as a skill, not just popular culture as a topic of academic interest, "In pop culture, practice comes first; theory follows limping in its tracks," | The people who populate the dark urban sprawl cities of the future, who are caught in the cogs of an immense world machine, follow trends and fashion as if their lives depend on it because there lives often do. Cyberpunk writers are fascinated by popculture as a skill, not just popular culture as a topic of academic interest, "In pop culture, practice comes first; theory follows limping in its tracks," | ||
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Lawrence Person has attempted to define the content and ethos of the cyberpunk literary movement stating: | Lawrence Person has attempted to define the content and ethos of the cyberpunk literary movement stating: |